New Feature Feature Update Feature available in Nodegraph only Feature requires Mari 4.7 or higher Mari 4.8 or higher
EXTENSION PACK 5 R8
Extension Pack 5 R8 adds additional quality of life features, mostly aimed at Decal and Locator Workflows, while also improving on compatibility with Mari 4.8
For a full overview of the features released in Extension Pack 5 see each dedicated release notes.
A new 'Align to View' Option in the Toolbar allows you to snap and align a locator to your current view center.
The locator will be placed at the edge of the objects bounding box, on a line between the Camera Position and the Camera 'Look at' target
The Angle Snapping Value, when rotating the viewport gizmo while holding down CTRL, is now exposed in the Toolbar. Feature only available in Mari 4.7 or higher
The Locator Gizmo Size Slider has been converted to a value spinbox
A new 'Edit Matrix' Option in the Toolbar allows you to edit the Transformation Matrix of the current Object or Locator and reset it.
This is a first step to numerical transformation control. In the future it is planned to expose proper XYZ Transformation
The dynamic locator system now supports Nodes requiring more than one locator to define a position.
If you activate the 'Transform Selected Object' Tool while a node or layer with more than one Locator slot is active you will be prompted which Locator to modify
The Extension Pack Channel Exporter now has History Dropdowns for the Path and Template Fields, storing up to 10 entries
Decal & Scatter Material Templates now have a pre-authored Merge Node in them, to mix additional (painted or procedural) mask details over the existing Decal Mask
Mari 4.8v1 broke multiple drag and drop actions, Extension Pack was relying on.
The below is now fixed when using Mari 4.8v2 and Mari Extension Pack 5R8:
Drag & Drop of .exr or .hdri images into the viewport and choosing 'Paint Through Image' did not work due to broken Mari API in Mari 4.8v1
Dragging an image from the shelf or Image manager into Layerstack/Nodegraph, did not launch the 'Node selection tool'
When using Mari 4.8v2, Extension Pack took 5-6x times longer to load, increasing the time it took for Mari to start. This was limited to Mari 4.8v2 and was not the case in Mari 4.8v1
In Mari 4.8, the Unreal Advanced Shader Environment Light Contribution no longer was taking the Roughness into account. when Metallic values were below 1.
Active Layers requiring Locators (e.g. Projection Node) did not get a dynamic locator assigned, when switching to the 'Transform Object Tool'.
This bug was limited to Layers that were imported using a Project Template and had an adjustment stack attached. Other bugs related to layer-stack based decal workflows were fixed in the previous Extension Pack 5 R7 Release.
Triplanar Nodes from the Pattern Engine Family had their World Scale Attribute named 'Manifold World Scale', while all other Nodes with Triplanar Functionality named the Attribute '3D Scale'.
Pattern Engine Triplanar Nodes now follow the same naming convention and call that attribute '3D Scale'
The red 'Import' Icon in the Manage Project Templates Dialog, was not appearing on Linux due to a wrong upperCase on the icon file.
The icon indicates if a template is set to Auto-Import on Project Creation
The Project Template System could lead to crashes when creating a new project on Mac OS
Some of the Decal & Scatter Material Templates were incorrectly using the Opacity Output, meaning they would completely overwrite the opacity of base materials, when layered.
STUDIO DEPLOYMENT UPDATES
If you have previously downloaded the Help Files for offline usage you should replace it with the new one using the method described here